I don’t do as much narrative gaming as I’d like, it can be a LOT of work writing up a scenario and identifying the forces, it’s not as simple as just saying “Let’s play a 1000 point battle” and then picking a scenario/deployment from the rulebook.
Perhaps you’ve no interest in narrative play, maybe it’s just part of my gaming radar as I’m interested in modern wargaming where many rulesets are focussed on asymmetrical warfare with a focus on narrative gaming.
Rules like Spectre Operations where there are no ‘army lists’, there are no points values, it is purely a narrative and scenario game. Games like Twilight – World of Anyaral, a lovely and unique fantasy skirmish game that whilst each unit has points, the game is heavily story driven.